Assassins Guild
“Mr Bateman?”
He froze.
“Mr Bateman.”
The music began a crescendo. He took a deep breath, straightened his tie, and turned slowly to face his assassin. “You’ve made some powerful enemies Mr Bateman.” He tried to speak but found he had no voice. He tried to get up - maybe he could still run! - but no, he found he had no strength to move.
The Assassins’ Guild stages a game once a term. The game is simple enough, every player is given another player’s details and has to track them down and kill them. The main weapons are water pistols but every player gets to invent one of their very own. In the last game we had shirkens, poison frogs, a blow pipe and the deadly poisoned anal beads so let your imagination run wild! Membership is free and the amount of effort you put in is up to you so there is no excuse not to give it a try.
FRESHERS RULES
Aim of the game - Survive!
The last man left alive wins. The game lasts as long as it lasts. Simple.
Your weapons
You should have received a standard issue dagger with these rules. If not you should demand one immediately. You could already be in danger. Your assassin may not wait for you to finish reading these rules.
Only shots to the torso or head kill with any weapon (that's everything except the arms and legs). Your weapon can be a spoon or cardboard dagger labelled “knife” or “dagger”.
You can also use a water weapon. These can be pistols, waterbombs or anything else which can propel water. Water weapons are for outside use only (all of the freshers' fair counts as indoors). Wet is dead.
Poison your target by attaching a piece of paper with the word “poison” to the bottom their plate, bowl or cup. If they eat or drink at least half they die.
How not to die
You could just lock yourself in your room and refuse to come out but that might not be much fun. Attack is the best form of defence so if someone tries to attack you, shoot back. If you figure out who your assassin is you can even shoot first, but be careful; if you shoot a civilian by mistake and they complain you'll be out of the game. If you shoot a player other than your target or assassin not only will they not die, they can report it to the organiser who will punish you appropriately.
How to kill everyone else
Track down your target by any (legal) means necessary and eliminate them without mercy.
However, to stop us getting into trouble and shut down, the following places are safe areas: Lectures, tutorials or other academic commitments; The library; Labs, computer rooms, workshops and similar; Anywhere which requires a ticket (films, plays etc.); Anywhere which has bouncers on the door and of course Places of Worship.
When you have killed your target make sure they know it, and they should then pass on their target to you. This is your new target.
Report submission
If you make a kill or get killed we want to know. You should email a report at the first opportunity to assasins@imperial.ac.uk (you need to use the misspelling, stupid I know). This can be anything from just the names of assassin and victim to a full blown novel. We'll be compiling all the reports into periodic emails and there will be special prizes for the best written report, most creative kill etc. Basically anything we think merits it. It's essential that you DO report kills to ensure that the game runs smoothly.
Can I stop reading and go kill people now?
Almost. There is one last thing you need to know. You should watch your e-mail closely for re-assigned targets, special assignments and (if it's all just taking too long) a sudden death final!
Now go!